//
//  Monster.h
//  Cocos2DSimpleGame
//
//  Created by admin on 3/14/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import "CCSprite.h"
#import "cocos2d.h"

@interface Monster : CCSprite{
    int _hp;
    int _score;
    int _minDuration;
    int _maxDuration;
    CCArray *_shipLasers;
    CCSpriteBatchNode *         _batchNode;
}
@property(nonatomic,assign) int hp;
@property(nonatomic, assign) int score;
@property(nonatomic,assign) int minDuration;
@property(nonatomic,assign) int maxDuration;
@property(nonatomic,retain )CCArray *shipLasers;
@property(nonatomic, assign) CCSpriteBatchNode *         batchNode;

-(void)shoot;
-(void)moveAroundPosition:(CGPoint)goal;
@end



